With all guards disposed enter the secured area, ignore the alarms. Take them down using your pistol or the mini-crossbow. As the guards pile out they set off the grenade stopping them in their tracks. Either shoot a guard or trigger an alarm then pull back behind a pillar or the desk. Place the gas grenade acquired earlier on the north end of the desk near the datacube. There are probably more ways to rescue Gunther than I can think of, presented here is but one way. At the end is a room with a datacube containing a bank account number and pin. Open it and crawl in until you reach an open area. Turn the headlight on and look for a metal grate. Instead of crossing the beams move past the entrance to the northeast corner of the room. Beyond the beams Agent Gunther is being held. In front of it is a table with goods and a datacube. Deal with both guards.įrom the entrance on your left is a doorway covered by security beams. One guard patrols this floor and another handles the balcony above and to your left. Open the doors and study the layout of the torch room. You can choose to reprogram the turrets provided you don't mind the mess. Use the security terminal to disable all cameras and unlock the doors. Hug the north wall as you approach the doors to avoid detection by the cameras. Return to the South Docks then backtrace your steps to the main entrance for the statue. Sneak down find a way past the electrical beams. Look for a stack of metal boxes on the right and an opening straight ahead. Either lockpick the hatch or throw some explosives on it. You'll need to crouch under the guard railling. Try a dive off the south end of the dock. The northwest corner of the dock has a shack and a shabby looking guy at the entrance. When you reach the north wall head east until you find the entrance to the North Docks. He packs a punch but if you subdue him you can grab a sniper rifle and tech goggles from his body. Continue north but beware the NSF terrorist patrolling the grassy area on your right at the base of the statue. Use your light (press F12) if you have problems seeing it. The reason I asked for the precise placement of the TNT crate was to use the explosion to destroy the lid of the chest hidden here. With the bot destroyed move north and turn left at the wall followed by quick rights into a darkened area. Check the screenshot below for precise placement. Return to the area before the main entrance and place the crate against the wall near the patrol path of the bot. Head back to the South Docks, and grab that other crate of TNT by the lamp. Continue north and note the patrolling bot, probably on your right, and the NSF guard on your left.
Grab the items and read the datacube it contains the password needed to login into the security terminal. Before you do anything take time to look for a crate on your right. As you approach the main entrance to the statue you will be warned of a security bot that patrols the area. The scope he offers is not very useful unless you have some serious weapon skills or the patience to wait for the view bobbing to swing across your target. Buy some ammo from the guard, if needed, then resume your journey north. If not, there are datacubes all over HQ that have the code.
Depending on what response you give he may tell you the code for the satcom bunker located northwest of the HQ entrance. When the path splits head west then north into the entrance of UNATCO HQ. Save those for later.Ĭontinue north taking down guards by whatever methods you wish. Remember this place for healing and avoid using the medkits. Inside the opened crate are some medical bots. Gently crouch and drop the TNT crate in front of the green label. Approach the crate stack we climbed earlier and find the green labeled part on the east side of the bottom crate. Grab one of the two crates of TNT on your right then return. Use the small one as a step to climb up and smash open the wooden one. Go up the ramp and prepare to deal with a patrolling guard or two. Just before you go up the ramp look to the left for three more crates. Climb back up and follow the dock to where it meets Liberty Island. Now turn north and climb down the stairs into the ocean. From where you start move forward and look to the right for some boxes. Talk with Paul, pick your weapon of choice and get your objectives. Did you find the secret room in training? Lets begin. Break him out, and he'll back you up against the NSF.